The term Metaverse originated from the science fiction novel “Snow Crash,” but in the real world, it refers to a persistent, immersive, and interactive virtual space where users can engage in social, economic, entertainment, and creative activities with digital identities. Under the Web3 architecture, the Metaverse typically possesses the following characteristics:
Creating a true Metaverse is not just as simple as VR devices or 3D models; it involves a complete set of technical foundations and application frameworks.
The core of Web3 empowers users with true ownership of digital assets, and NFTs are the assetization forms of land, characters, equipment, etc., in the Metaverse.
Hardware such as Meta (formerly Facebook) and Apple Vision Pro allows people to experience a sense of immersion as if they were “there in person.”
AI-driven NPCs, virtual assistants, and personal avatars will become the basic units within the Metaverse.
Platforms like Decentraland, The Sandbox, and Otherside in the Metaverse have native tokens and land economies, allowing players to create content and profit from it.
Wallet addresses, NFTs, reputation, and social relationships can be seamlessly migrated across different Metaverse spaces, which is one of the biggest differences between Web3 Metaverse and Web2.
The Metaverse and Web3 are often confused for one another, but their relationship is more like a complement between applications and infrastructure:
In other words, without Web3, the Metaverse is just an upgraded version of centralized platforms. Users can interact and immerse themselves, but all data and value still belong to the platform.
The Metaverse does not only exist in the gaming world but is also beginning to reshape the appearance of many traditional industries:
Virtual classrooms, 3D experiment simulations, and immersive meeting rooms make learning and collaboration more intuitive.
Like Travis Scott’s concert in Fortnite, it attracted over 12 million participants simultaneously.
Gucci and Balenciaga have both entered the Metaverse, offering wearable NFTs and virtual fashion.
Virtual land, virtual banks, lending and investment products have been launched successively, such as the virtual land auctions of Sandbox and Decentraland.
Users can collectively govern a virtual nation, decide on policies, and allocate resources, which is also a practical field of Web3.
Although the vision of the Metaverse is exciting, it is still a long way from true widespread adoption. The high technical barriers, including the price of VR devices and users’ familiarity with virtual operations, limit its penetration speed. Additionally, many existing Metaverse platforms still lack sufficiently engaging content and activities, causing the user experience to be more about short-term trials rather than long-term participation.
Furthermore, some tech giants still adhere to closed platform architectures, which contradicts the decentralized spirit of Web3, leading to challenges in the overall ecosystem’s openness. The uncertainty of laws and regulations is also a significant barrier to the development of the Metaverse, such as whether virtual land has legal asset protection or whether NFTs constitute valuable securities, which remains a topic of debate.
Lastly, it is important not to overlook the speculative atmosphere in the market. Too many projects are excessively packaged, neglecting actual experience and product strength, leading to financial bubbles, damaging investor confidence, and slowing down overall development.
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The Metaverse is not just a temporary trend, but a comprehensive transformation that spans technology, economy, community, and culture. It may not be perfect yet, but it is gradually constructing a digital new world that parallels reality and is community-driven. The future of the Metaverse is promising, but it requires more practical value and user-oriented optimization.